OBJECTIVE OF WHIST: Score points by winning tricks.
NUMBER OF PLAYERS:4 players (play in partnerships)
From Wikipedia, the free encyclopedia Solo Whist, sometimes known as English Solo or simply Solo, is a trick-taking card game for four players. Despite the name it is not related to Whist, but derives from an early form of Boston played in the Low Countries, whose direct ancestor, in turn, was the 17th-century Spanish game of Ombre. German Whist is a trick-taking card game for 2 players. It has similarities to Whist and uses a standard 52-card deck. The goal of the game is to win the majority of the last 13 tricks played. This is done by playing higher ranked cards to tricks to gain the advantage in the first half of the game by drawing good cards for your hand. By Masque Publishing. Play the classic trick-taking card game. Lead with your strongest suit and work with your partner to get 2 points per hand. Olg keno. Your Gaming History. The classic English trick-taking card game which was widely played in the 18th and 19th centuries.
NUMBER OF CARDS: two 52 card decks
RANK OF CARDS: A (high), K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2
TYPE OF GAME: Trick-Taking
AUDIENCE: Adult
INTRODUCTION TO WHIST
Whist was the most popular card game in the 18th and 19th centuries. Prior to Whist, a game dubbed Ruff and Honours was its predecessor. Following Whist, Bridge replaced it as the most popular game played among serious card players. Whist gets its name from the 17th century word whist (or wist) which means quiet or silent, and is the root of the contemporary word wistful.
Whist was the most popular card game in the 18th and 19th centuries. Prior to Whist, a game dubbed Ruff and Honours was its predecessor. Following Whist, Bridge replaced it as the most popular game played among serious card players.
THE DEAL
The player to the left of the dealer shuffles the cards and the player to the right of the dealer cuts the deck. However, the dealer has the authority to shuffle last. After, the dealer passes each player 13 cards. Cards are dealt one at a time and face-down. The last card, which is the dealers, is the trump card.
The Trump Card
The suit of the trump card becomes the trump suit. Cards from this suit have the ability to trump cards of other suits in a trick. A trick is a hand, typically cards played in a trick try to follow the suit of the lead card or the first card played. The highest ranking card wins the trick, so, a high-ranking trump card has the potential to win any trick.
Whistle
The game traditionally uses two decks. While each deal takes place, the dealer’s partner shuffles the second deck and sets it off to the right. The next dealer then only needs to pick up the deck and have them cut by the player to their right.
THE PLAY
The player to the left of the dealer leads on the first trick. Pyramid card games free. They may choose any card to lead with. Play moves clockwise. Each player plays exactly one card per trick, trying to match the suit of the lead card. If the suit cannot be followed, they may play any card. The trick is won by playing the highest value trump card, or if there are no trumps played, the highest ranking card of the suit led. The player who wins a trick leads on the next.
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THE SCORING
After the 13 tricks have been played, the team which won the most tricks gets 1 point per trick won, in excess of six.
The game ends when a team earns a total of 5 points.
REFERENCES:
https://en.wikipedia.org/wiki/Whist
https://www.pagat.com/whist/whist.html
http://dkmgames.com/CardSharp/Whist/WhistHelp.php
OBJECT OF GERMAN WHIST: The object of German Whist is to win the majority of the last 13 tricks.
NUMBER OF PLAYERS: 2 players
MATERIALS: One standard 52-card deck, and a flat surface.
TYPE OF GAME: Trick-Taking Card Game
AUDIENCE: Adult
OVERVIEW OF GERMAN WHIST
German Whist is a trick-taking card game for 2 players. It has similarities to Whist and uses a standard 52-card deck. The goal of the game is to win the majority of the last 13 tricks played. This is done by playing higher ranked cards to tricks to gain the advantage in the first half of the game by drawing good cards for your hand.
SETUP
The first dealer is chosen at random and for future rounds the dealer switches between the two players.
The dealer shuffles the deck and deals a hand of 13 cards to themselves and the other player. The remaining cards are used to form a central facedown stockpile. The top card is revealed but left on top of the deck. This card determines the trump suit for the rest of the round.
Card Rank
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The cards are ranked Ace (high), King, Queen, Jack, 10, 9, 8, 7, 6, 5, 4, 3, and 2 (low).
GAMEPLAY
German Whist is played in two parts. The first part is over once the last card of the stockpile is taken; the second half of the game begins.
The first part of the game is used for players to gather good cards for their hands so that they can easily win the second half. The non-dealer starts the round and may lead any card from their hand. The second player will always need to follow suit if able. If not, they may play any card. The player with the highest trump is the winner of the trick. If there were no trumps, then the trick is won by the highest card of the suit lead.
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The player who wins the trick discards the tricks in a facedown pile to the side of the playing area. Then they will draw the top card of the stockpile. The loser will also draw the next card from the stock without revealing it to the other player. The next card of the stockpile is then revealed, and the winner of the last trick leads the next.
After the last card of the stockpile is drawn, both players should still have 13 cards in hand. These thirteen cards are what you’ll have to play the second round of the game. the goal now is to win as many of the 13 tricks as possible. Tricks played the same ways as described above, and when the last trick is won the round is over.
END OF ROUND
Once the last trick is played and won the round is over. The player who has won more of the 13 tricks wins the rounds.
END OF GAME
The game can be played as single rounds, or can have multiple rounds of gameplay to determine a final winner.
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